
You should be fine with any of the above Inposted excluding houdini in that case.Īnonymous Sat Dec 21 23:23:43 2019 No.716661 I should ask first though, what programs do you have yourself op?Īnonymous Sat Dec 21 23:12:29 2019 No.716659Īnonymous Sat Dec 21 23:17:04 2019 No.716660 Houdini's groom tools allows you to gemerate cards that keep the shape that the grroms hadĪnonymous Sat Dec 21 23:03:42 2019 No.716656Īnonymous Sat Dec 21 23:06:21 2019 No.716657 (I think the 3ds max version has a feature that does this automatically)Īnonymous Sat Dec 21 23:01:23 2019 No.716654 Is there a benefit to grooming and then converting to cards? I never tried grooming, that is mainly why I avoid it.Īnonymous Sat Dec 21 22:54:52 2019 No.716653Īnd here's the method for creating hair with ornatrix by first making hair strands and then turning the strands into meshes and a way to bake textures and maps for use in the meshes. (fibermesh itself isn't really groom based so I think that can be exported as well)Īnonymous Sat Dec 21 22:52:54 2019 No.716652

This workflow involves making hiar cards in your favorite 3d program and placing them on your figure with zbrush for gmh2 (this should also work with blender's hair tool)Īnonymous Sat Dec 21 22:45:40 2019 No.716651įor the card method you can also use zbrush's fibermesh for creating the textures and maps.

>Īnonymous Sat Dec 21 22:35:37 2019 No.716647Īll those plugins can be used to make hair carsa but xgen is best as it lets you turn it's grooms into cards themselves and I believe blender's hair tool and ornatrix let you do the same thing.Īnonymous Sat Dec 21 22:38:18 2019 No.716648

What is the best programs for making hair. What is the best workflow for non particle hair?
